Ultra RP - MMORPG-light architecture on s&box / Source 2
The challenge
Build serious foundations on s&box, a still-young Source 2 ecosystem where most projects remain gameplay-script first and rarely invest in backend, ops and tooling.

What I built
Ultra RP separates gameplay, backend state and React UI so three profiles can work in parallel. The architecture covers sharding, anti-cheat, persistent state, Discord operations, type generation and a Docker-based production stack.
It shows how I approach new technology: design the engineering system first, so the product can grow without debt dictating the roadmap.
Key engineering points
Three-layer architecture: s&box gameplay, ASP.NET stateful backend, React NUI/admin interfaces.
Multi-server sharding with portals, instance routing and regional capacity planning.
Server-side anti-cheat with validation guards, audit logs and anomaly detection.
Developer tooling: CLI scaffolding, C# to TypeScript generation, lint rules and DevContainer.
Similar technical risk?
I can help scope the risk, architecture and first deliverable.
A 30-minute first call is enough to see whether I am the right profile for the problem.
A similar challenge?
A system like this one to build? Let's talk.
I take on critical technical work — from scoping to production, no debt or lock-in once it's handed over. Fastest way to see if it fits: a 30-minute call.
I reply within 24h — often sooner.