OneRP - thousands of players where competitors cap around 500
Why I removed REST calls and designed server-side anti-cheat for a hostile, moddable runtime.
Related projectOneRP - 2,048 concurrent connections at MMORPG scaleEnglish summary
The article covers OneRP's real-time architecture and security posture: authoritative server state, no REST loop, constrained Mono runtime and anti-cheat decisions.
Key takeaways
A moddable client must never be trusted.
Latency problems compound when every action creates several HTTP calls.
Security and performance architecture must be designed together.
Original long-form article
The long technical article is available in French with code, context and detailed examples. The English page gives the recruiter-readable summary and the main engineering points.
Open the French articleNext step
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